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About

Game System Designer

About

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My name is James Harris and I am a Game Designer, focusing in Game/Mechanic Design and relatively proficient in Unreal Engine Blueprinting. I am passionate about creating games that have unique mechanics that keep letting players, regardless of their playstyle, be able to to play to their hearts content. I quickly can iterate into different gameplay loops and create in-game tests using Blueprinting for the game mechanics me, or the team, devise. I want to work on anything from a multiplayer experience to a singleplayer standalone. Regardless of what I work on, I want to create something that someone can remember and the mechanics in game that result in a unique experience for the players.

Software

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